High poly hard-surface study based on the awesome concept by @gatring3.
My main focus was translating the stylized 2D design into cohesive 3D volumes, optimizing the shapes for a third-person camera perspective. Made in Blender utilizing a fast and non-destructive multiresolution sculpting workflow, on top of the sub-d model.
Original Concept: https://x.com/gatring3/status/1624216676702224384?s=20
Process
Wireframe